Promotional key art for Xenoblade Chronicles Definitive Edition showing a vibrant green grassy field under a bright blue sky. A distinct red sword is stabbed into the ground in the foreground, while the colossal, metallic Mechonis titan towers in the distance.

Xenoblade: Definitive Edition

Played on:
  • Nintendo Switch logo
Time played:
45 hours
Rating:
Liked

I've finally wrapped up Xenoblade Chronicles: Definitive Edition, and wow, what a journey! First things first, the scale of this game is absolutely massive, and the stunning environments look downright beautiful on the Switch 2. Traveling across the bodies of the two colossi felt incredibly grand, and the Switch 2 upgrade really lets the vibrant landscapes and massive vistas shine.

The narrative is definitely one of the high points of the experience. It has a genuinely good story and a cast of deeply likeable characters brought to life by some fantastic voice acting. The Japanese voice cast was absolutely fantastic! I was already hooked early on, but in the last part of the game, the plot becomes really interesting with some wild surprises and mind-blowing twists that I thoroughly enjoyed.

As a small negative, though, I felt like the game didn't give me a whole lot of compelling reasons to actually go off the main path and explore those gorgeous environments. The world is huge, but because the side quests felt like generic fetch tasks, I mostly just ignored the subquests entirely and strictly followed the main story quest to keep the narrative moving.

Unfortunately, that brings me to my last complaint, which is the exact same issue I ran into with Ni no Kuni: Wrath of the White Witch. The last part of the game hits you with an incredibly harsh difficulty spike. Because I played the game organically and skipped the side content, I ended up drastically underleveled for the final stretch. The combat mechanics heavily penalize you if you are even a few levels below your enemy, so you're forced to either stop everything and spend hours grinding for experience or just lower the difficulty to Casual Mode to progress.

I really dislike when games force that kind of roadblock right before the finale, so I chose to just lower the difficulty to finish the game. Even with that frustrating balance issue at the end, the spectacular world and unforgettable story twists made it a JRPG well worth playing!

A game title screen set against a grassy field and cloudy sky, featuring the logo Xenoblade Definitive Edition above a bright red banner that reads Nintendo Switch 2 Edition. A vertical menu listing options like New Game and Load Game sits over a faint image of a red sword.
An open-world gameplay screenshot in Japanese showing three characters overlooking Colony 9 from a high metallic platform. Below them, a town with industrial, dome-shaped structures rests by a blue lake surrounded by steep, rocky canyon walls under daylight.
A close-up gameplay cutscene showing the blonde protagonist Shulk in the center, wearing goggles on his head and holding a glowing red sword, the Monado. Two companions stand behind him to his left and right, armed with large guns inside a dark cave setting.
A nighttime gameplay screenshot in Japanese from a behind-the-back perspective. The protagonist Shulk stands on a grassy hill at night with a red sword strapped to his back, gazing up at a vast, vibrant blue and purple starry sky filled with constellations.