I was extremely excited for Metroid Prime 4: Beyond, but after finally playing through it, I have some seriously mixed feelings. First off, the presentation is out of this world. It features absolutely stunning graphics on the Switch 2, and I think it's one of the prettiest games on the platform so far. The environments, the lighting, and the details on Samus's suit look jaw-droppingly gorgeous.
That said, the actual flow of the game didn't engage me as much as I would have hoped. It felt a little too handholdy at times, which isn't really what I want from a Metroidvania. The very first character you encounter is kind of annoying. Thankfully, the handholding isn't completely intrusive throughout the entire game, but it still pops up enough to dampen that classic feeling of isolation.
Compounding that issue is the fact that the game feels a bit linear. Instead of the organic, deeply interconnected world-weaving of the classic entries, this one funnels you through a more structured progression. Because of that, exploring just didn't feel nearly as rewarding or fun as it did in the previous Metroid Prime games.
By far the worst part of the game, though, has to be the massive central desert hub that you're forced to traverse over and over again to get between biomes. There is almost absolutely nothing to do out there. Driving Samus's motorcycle back and forth across a giant, empty sandbox felt like pure padding and became a total chore rather than a fun mechanic.
At the end of the day, it's a visually impressive game, but it highlighted something for me: personally, I just prefer 2D Metroid to the Prime iterations. The 3D formula can be great, but while playing Beyond, I wished I was playing Dread instead.




